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Black Mirror: Bandersnatch (2018) poster

Black Mirror: Bandersnatch

dir. David Slade · 2018

Feature
Psychological Unraveling
Mood
Tense / Dark
Look
gritty 1980s retro-futurism with a muted color palette
Structure
non-linear with branching paths based on viewer choices
Plot

1984. Stefan is developing a computer game based on the book 'Bandersnatch', a novel where you get to make choices and this determines the story. He has an opportunity to take his game to Tuckersoft, a software company, and have them release it. However, the more he works on the game the more his life emulates the game, with choices being made that are out of his control. Stefan appears to be going insane

Why watch

"Black Mirror: Bandersnatch" invites viewers into a labyrinth of choice and consequence, where the boundaries of reality blur and the weight of decision-making becomes a haunting exploration of the human psyche. This interactive film challenges audiences to confront their own agency in a world increasingly dominated by technology.

Cultural context
rise of video game culture in the 1980sexploration of mental health in mediacritique of corporate control in technologythe impact of choice in storytelling

Where this shelves

every shelf · back to the store